Portal 2

04/06/2011 10:59

We all have fond memories of Portal, whether they are of extreme happiness after completing a level or punching your computer screen because you kept on failing.I use the word memories because I have never went back to portal after completing it because I knew what to do on every level. But now that Portal 2 is coming out, I can’t wait to fill my mind with new memories! With more puzzles, more levels and more hilarious voice acting it sure will shape up to be a great game. You’ll be jumping through hoops to play it…. (Bad joke).


You still play as Chell, dragged back into Aperture after the events of the first game. You soon meet Wheatley, a spherical robot, voiced by Stephen Merchant (The Ricky Gervais Show, Extras) who helps you through the early stages. It's difficult to overstate how Merchant's obvious enthusiasm for the role benefits the game. No word Wheatley speaks is without witty inflection, and the consistently clever writing perfectly complements the onscreen action. It's easy to be be just as concerned about missing lines of dialogue as about progressing through the puzzles, especially during Wheatley and GLaDOS' verbal sparring matches.

The attention to detail throughout is nothing short of stunning. The facility is in a state of disrepair at the beginning. Once GLaDOS whirs into action, so does the facility, becoming an extension of her body and personality. When you enter a room mechanized crane arms and wall plates spin and shift with an urgency like you walked in on them with their pants down. As Portal 2 progresses, the environments expand from claustrophobic test chambers to yawning underground chasms. Metal girders and structural supports break and crash into each another, snapping apart in chaotic and natural ways, consistently serving not only to entertain the eye but to expand our understanding of the game's characters. The core appeal of something like Portal will never be the visuals, but it's still impressive how much mileage Valve is getting out of its Source technology first used for Half-Life 2 in 2004.






Windows System Requirements

* OS: Windows XP, Vista or Windows 7
* CPU: Intel P IV @ 3 GHz or Dual core 2 GHz  or AMD64X2 (or higher)
* RAM: 1GB XP or 2GB Vista/7
* HDD: 7.5 GB free disk space
* Graphics: 128 MB Graphics Memory with pixel shader 2.0
* Sound Card: DirectX 9 Compatible
* DirectX: Version 9.0c

Supported Graphics Cards: ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / Intel HD Graphics 2000 or higher